Kinect SVM


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• Used SVMs to detect shapes drawn on a piece of paper which corresponded to a task on a host machine

• Determined if a user was pressing a drawn button using the depth data from the Kinect

• Implemented multithreading in order to maintain 1080P video capture and SVM detection simultaneously at 30FPS

• Created a utility application which allowed us to rapidly train SVMs with new shapes for different OS tasks

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